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Gregorin69: I am Storm-Scarred

Antida in Games, The Secret World 0 comments 25 APR 2015

I finally get what you’ve been sayingNow that we’re knee deep side by sideThe storm clouds are circling above usAs we struggle against the tide I feel your grip firm on my shoulderBut this fear in my head won’t subsideThey […]

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Returning player, dungeons

Antida in Games, The Secret World 0 comments 25 APR 2015

Dungeons comes in three flavours.Normal: Each zone, up to Transylvania, has a dungeon which is in line with the difficulty of the zone. Some people run these for story, some for gear, and some not at all. You outgear them […]

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Steam Question: Can I gift "Fall of Tokyo" to a non-Steam friend?

Antida in Games, The Secret World 0 comments 25 APR 2015

Originally Posted by therealmiggy How about the opposite? I have the standalone version of TSW bought from Amazon and have a friend who got it on Steam. I’ve been trying without success to figure out how to buy them the […]

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Warhammer 40K: Eternal Crusade Warp Echoes Livestream – Episode 10

Rowan Blaze in Eternal Crusade 0 comments 25 APR 2015

Nathan Richardsson, Katie Fleming, Brent Ellison, and Ghislain Barbe recently gave a production update, showed off some 3D weapons, chatted about updates to the world, and hosted a Q&A with giveaways! Source: Eternal Crusade Warhammer 40K: Eternal Crusade Warp Echoes […]

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tags:
  • post
  • space
  • type

A Hull for every job : The MISC Hull Series

Rowan Blaze in Star Citizen 0 comments 25 APR 2015

The MISC Hull Series “10-4, Hull-C Alpha Seven Seven,” the voice of the Vega weigh station’s traffic control officer cracked over my comm. “You’re cleared to the outer marker. Clear skies.” I’d stopped at Vega for a gallon of coffee […]

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Cargo Interaction

Xander Hayes in Games, Sci-fi, Star Citizen 0 comments 25 APR 2015

To date, Star Citizen’s Arena Commander module has put much of the focus on pure action: the thrill of deep space dogfighting. While space battles are a core element of the Star Citizen experience, they are the beginning and not […]

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Cargo Interaction

Xander Hayes in Games, Sci-fi, Star Citizen 0 comments 25 APR 2015

To date, Star Citizen’s Arena Commander module has put much of the focus on pure action: the thrill of deep space dogfighting. While space battles are a core element of the Star Citizen experience, they are the beginning and not […]

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tags:
  • gallery
  • space

Design: Cargo Interaction

Rowan Blaze in Star Citizen 0 comments 25 APR 2015

Design: Cargo Interaction Greetings Citizens, To date, Star Citizen’s Arena Commander module has put much of the focus on pure action: the thrill of deep space dogfighting. While space battles are a core element of the Star Citizen experience, they […]

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